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elderwolves

55 Game Reviews

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*sobs* I- I tried to b-be a good little pony and stay put, but I got bored and there was this pretty pony and I wanted to follow it! T-Then there was this party, and it was fun! B-But I didn't get the backstory at a-all for Sunny Town, and then there were these AWESOMELY FREAKY skeleton ponies, a-and I got passed what has apparently been labeled "the fast pony/fucker" and I REALLY didn't get how the one normal looking pony fit in here. But it was fun!

PROOF that you don't need to be overly complicated to have a good game! Also, I hate you. Those little AI's were a pain to get across to talk to both Alex and Artist! I thought this was going to be lame because of the graphics, but I had lots of fun! I hope this game makes it, because if it does it's going on my favorites.

CanadaGDP responds:

Wow, thanks so much! "Intern" is actually the first game I've ever made, so I'm glad to hear that some people are enjoying it.

If you're particularly concerned about it making the cut, you could always recommend it to your friends, haha.

It's a good start, but next time try using a snap feature so that the player doesn't have to worry about placing the clothes in the EXACT right place so that it doesn't miss or cover up in weird places. I also suggest moving the girl a little to the right, that way you can use the tail and not have it cut off. It would also be good if you made it so that some clothes instantly go under others (like a shirt will always cover pants, shoes would always go under pants, etc.); and one more thing:
Dress up games are really common, so if you want to set yours apart from others I suggest adding in a new feature that does something special like: a certain combo of clothes sets off new scenery in the background and she strikes a pose, a runway feature where she walks down it and shows off the outfit you chose, or have her compliment your choices WHILE you are still dressing her. Something like that. You have a good start, but variety, quality, and gamer interest are the name of the game here, and you need to have all of them and more. You want people to be sitting in class at school and thinking. "Man, I'm so bored. I know! When I get home I'm gonna play Dress Nani! That'll be fun!" So go for it! Show us what you GOT! :3

To make this better I would suggest a few things. Snow white is cute and all, but having to watch her 'walk demurely ' over the ground is tiring. You might want to make it so that she walks just a smidge faster. It also makes it really hard to collect fruit when you are jumping right through platforms when you don't want to. Try either moving the platforms higher or make them solid so that you can't walk trough them.
It also doesn't make sense that fruit=fireballs, maybe she could throw fruit at her enemies to get rid of them? It would suit a cute game like this. You could also give her an 'cute but angry' face when she attacks if you wanted. By the way, is the cactus thing a POKEMON?!?!?! Cuz I think I've seen it before? I think it would also be better if it actually attacked instead of just being a cactus that you have to run into to get hurt from. If that is the case you could have just used REAL cactus as obstacles; my advice is if you wanted them to be alive, then GIVE THEM SOME LIFE!! You have a great opportunity to make the game really challenging by using them, so go for it! Be creative! Make a whole new monster for Snow White to take down, make it really cute or really ugly, but don't tell us that you are satisfied with living cactus that sit there to be run into?!
But this is cute, Snow White is cute (even when she's dead), so it just needs a few minor adjustments to be a real gem to cutie fans everywhere! :)

This was a good idea, with smooth graphics and a hilarious outcome every time you finish a level. At least, I personally thought it was funny. *mental shrug* it was going good until I reached the level that first starred the trampoline, I wound up being stuck on it. It is some form of glitch and I took stars off for it. I thought the instructions could have been a little clearer on how to use and find weapons and what the boxes were for, and I also found that the health bar was a little confusing. But this is a fun and simple idea, and I think it could be a very good addition to Newgrounds if you fix a couple of things. Good luck!

For one thing, after a while the music stops. That would have been a good opportunity to add some variation so that the gamer doesn't rip off their ears, but it just stops and leaves you only the annoying sound of Santa fighting to listen to. Also, it's not really a 'kill' if your only punching the elves, it would be more like 'KOs'. I would have liked it better if there was something to separate the levels, different presents that have different affects, a raise in difficulty level as you went, some form of upgrade or reward for achievements, and maybe a change of scenery every once in a while. Once you're done with the game, it just ends. ENDS. There is no resolution to the conflict, the elves don't come back to work, Santa doesn't suddenly realize he's KO'd most of his workers, it just ENDS! There is no real incentive to play this game, interest only gets them to start playing but it won't keep them there to finish. It just felt like I've wasted my time hitting elves that won't fight back. I suggest you make some changes, because this was a good idea to start with. It is certainly something to build off of. Keep trying!

rhys510 responds:

I see - its just a small christmas game and il fix the music problem :)

thanks :)

This game is excellent. And the ONLY problems I had with it was the fact that the title 'Toybox' and the beginning picture don't relate to what your game is about AT ALL! They insinuate supernatural horror when your game is more murder/mystery horror. But one of the best games I've played today, hands down!

This was a good start. Had to read the author comments before I could do it, but it was good. I like how it didn't just SNAP from Jesus to "JESUS CRIST!", but had a good transition that was just fast enough to do the job but just slow enough to let us get good and creeped out. I felt that maybe a soft growl during transitions (not a big roar, just a deep and soft growl or maybe even some quiet creepy laughter; you get the point) would have emphasized the effect. I feel this could definitely be expanded upon! This was good!

klanco responds:

It´s true the thing with the cross is not that obvious. I tried to add the red-button-thingy to help with that but still...

Anyway thanks for the insights, I'll keep them in mind!

It was fun, but if I was a real owl with the same prowess I show with this game, I think I'd starve to death.

The game is very educational, unfortunately it is also very tedious. There is no change whatsoever to break up the monotony, so I just got more and more bored. There was also a lag after completing a level where I had to click around to get to my results, and that needs to be fixed. I get the point of this game (to help people study to get their license), but after a while they don't want to do it anymore because it is all the same. A colorful quiz. To make it less like that, I suggest alternating between different forms of questioning: like, a virtual car driving down a street using keys as pedals and the wheel and making them follow the signs and speed limit while dealing with traffic, or something like that every once in a while. I couldn't even finish I was so bored. People won't view this as a game, it will seem more like the practice test you DON'T want to take. I hope this helps.

A born artist, archaeologist in training, wannabe mechanic, writer, anime otaku, and live-in comedian. Yep, that's me. Scared yet? Oh, and I live in the BEAUTIFUL, rosy world called 'Sarcasm'.

Age 28, Female

Leech/artist

Nonya University :)

The Wolf's Den

Joined on 8/11/11

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